- Weapon Rules:
Weapons explained:Weapons have an attribute next to the name of them, they usually look like this (1d4). That is actually a dice. The 1 is how many dice there are and the 4 is how many sides there are. In this istance we have 1 die with four sides, which has the possibilty of rolling a 1, 2, 3, or 4. It gets a little more complicated (and fun) when you have a weapon that has (4d20)
. These attributes directly effect damage. So if you have a dagger (1d4) and you swing it, a dice is rolled BANG (hit for -3).
Other attributes: x2,x3,x4, etc are how many times you can attack with that weapon/ +1 fire, +2 fire, etc is the automatic effect of an enchantment of the weapon.
Some races cannot use certain weapons!
A gruff man stares you down as you enter. He's a mountain of a man, and looks quite dangerous.
"Can I help you?" He growls.
Daggers: All RacesDagger (1d4)-10 gold
Steel Dagger (1d5)-20 gold
Silver Dagger (1d6)-30 gold
Obsidian Dagger (1d4+2Fire)-50 gold
Mythril Dagger (1d10)-200 gold
Twin Daggers (Rogue's Only) (1d10x5)-500 gold
Short Swords: Exclude MagesShort Sword (1d5)-20 gold
Steel Short Sword (1d6)-25 gold
Quicksilver Short Sword (Halfling Only) (1d4x5)-250 gold
Long Swords: Exclude MagesLong Sword (1d6)-25 gold
Steel Long Sword (1d8)-40 gold
Silver Long Sword (1d10)-225 gold
Mythril Long Sword (2d6)-250 gold
Fancy Rapier (Fighter's only) (1d10x3)-400 gold
Long Sword of Hellish Fire (2d15-10Fire)-1000 gold
Axes: Exclude Fighters,Halflings,Rogues,Mages,BardsBrass Axe (1d10)-50 gold
Steel Axe (1d15)-100 gold
Stone Axe (1d10+5Earth)-150 gold
Silver Battle Axe (Paladins, Battle Mages, and Warriors only)(1d30)-750 gold
Dark Axe (Dark Knights only)(1d20-10Dark)-1000 gold
Axe of Holy Light (Paladins only)(1d15-10Holy)-900 gold
Hammers: Exclude Fighters,Halflings,Rogues,Mages,BardsHeavy Hammer (Warrior, Paladin, Battlemage Only)(1d20)-400 gold
Silver Hammer of Magic (Battlemage only)(1d20+20fortMP)-1000 gold
Hammer of Doom (Dark Knight only)(1d60-30Dark)-7500 gold
Bows-arrows are free with purchase: Archers, Wood Elves, Fighters onlyLongbow (1d4x2)-40 gold
Oak Longbow (1d5x2)-75 gold
Birch Longbow (1d10x2)-150 gold
Heavy Longbow (Archers only)(1d10x4)-400 gold
Bow of Nature (Wood Elves only)(1d5x2+10Earth)-200 gold
Cross-Bows: Rogues onlyCross-bow (1d10)-40 gold
Cross-bow Repeater (1d4x10)-300 gold
Staves/Wands: Mages, Bards onlyMusical Wand (Bard only)(1d4+40FortMP)-400 gold
White Wand (White Mage only)(1d3+50FortMP)-400 gold
Black Wand (Black Mage only)(1d5+20FortMP)-400 gold
Wooden Staff of Magic (All Mages)(1d5x2+20FortMP)-500 gold
Bard's Flute (Bard only)(1d2/Plays songs without the need of MP)-2000gold
Lances:Beastmaster's Lance (Beastmaster only)(1d10/Calls animals without the use of MP)-5000gold
Lance of Heaviness (Beastmaster, Dark Knight, Warrior only)(2d50/-2q)-3500gold